1. Inspiration source

Community example
This tutorial teaches a similar generation technique using VidLuma. Credit public inspiration, replace brand-specific details, and avoid presenting someone else's work as your own original output.
2. Effect breakdown
Video · 16:9
Product ads
Image to Video
GPT Image 2, Seedance 2.0
3. Prompt recipe
Treat this as a recipe, not a locked script: replace the subject, brand, scene, and ratio while keeping the motion/layout constraints.
REAL WORLD: Dark creator desktop, black monitor, warm gold desk lamp, room dark and blurred, realistic and immersive. SCREEN WORLD: Semi-realistic Dunhuang cave space, golden dust particles, mural patterns, mineral color lighting, flying apsara elements, spatial depth. CHARACTER: Dunhuang flying apsara goddess — high bun, forehead ornament, moon-white robe, ochre-gold pibo, peacock blue accents, gauze sleeves, flowing ribbons; expression cool, dazed, mysterious. 4 KEY FRAMES: 1. Back view, ribbons flowing. 2. Looking back, notices the real-world person. 3. Fingertips meet on the screen glass. 4. Breaking through — goddess pulled out of screen, expression shock to relief.
4. Recommended settings
5. Step-by-step
Step 1 · 4 key frames
Real desk world + Dunhuang cave screen world; a flying apsara goddess across 4 action frames.
View step prompt
REAL WORLD: Dark creator desktop, black monitor, warm gold desk lamp, room dark and blurred, realistic and immersive. SCREEN WORLD: Semi-realistic Dunhuang cave space, golden dust particles, mural patterns, mineral color lighting, flying apsara elements, spatial depth. CHARACTER: Dunhuang flying apsara goddess — high bun, forehead ornament, moon-white robe, ochre-gold pibo, peacock blue accents, gauze sleeves, flowing ribbons; expression cool, dazed, mysterious. 4 KEY FRAMES: 1. Back view, ribbons flowing. 2. Looking back, notices the real-world person. 3. Fingertips meet on the screen glass. 4. Breaking through — goddess pulled out of screen, expression shock to relief.
Step 2 · Seedance 2.0
First-person POV; fingertips touch, screen cracks, the goddess breaks through into reality. One continuous take.
View step prompt
First-person subjective POV, camera identical to the person at the computer. On screen: the back of a Dunhuang flying apsara goddess, ribbons and scarves gently flowing, golden dust and mural light inside the cave. The hand reaches toward the monitor; the goddess turns her head, dazed to astonished, then reaches out — fingertips touch on the screen glass, the contact point rippling with warm golden glow. The glow intensifies, glass cracks with Dunhuang crazing patterns. She grips the hand, her arm breaking through the monitor, transforming from 2D into a 3D entity, finally pulled out of the screen, expression shifting to gratitude and relief. One continuous take, natural fluid movement.
6. Common mistakes
“Make it cinematic and cool” gives the model no crop, material, or motion constraints.
Name the subject, ratio, lighting, layout, motion, and what must remain unchanged.
